yuriko edh primer

I also like having Walker of Secret Ways as she can return our ninjas to our hand for re-use in addition to snooping on what our opponents are up to. New. Mothdust Changeling is here entirely because it's effectively a Ninja without any help. As an example, we'll take that most famous member of the tribe, Ninja of the Deep Hours. Its a great card and if you have and like it by all means play it. For this reason, I chose Arena as my draw spell, but if your meta is more forgiving of Rhystic Study definitely make the swap. Barring the above strategies, we can just use our ace-in-the-hole top-deck manipulation pieces like Scroll Rack and Soothsaying or Lim-Dul's Vault to set up the top of our deck to do enough damage to finish off the game. We still have Arcane Adaptation for this purpose, but with Neon Dynasty we're better off just playing more and better ninjas. We need to focus on getting Yuriko triggers, protecting ourselves with counterspells, removing our opponent's threats, and manipulating the top card of our library all at the same time. In my old casual days I used Dauthi Slayer and other creatures with Shadow to achieve this, but today we have better options, like Triton Shorestalker for instance. Sometimes inspiration strikes like lightning, and other times it needs to be coaxed into existence. )Also Demonic Consultation and Tetsuko Umezawa are cards that show up most of the times. We also have 12 cards, not including Yuriko, that can let us draw through our deck. I'm assuming that's equivalent to a 7-8, shy of cEDH? TappedOut.js Blog Widget, Kamigawa stuff! It's better to just go low-to-the-ground with more ninjas and kill stuff with Yuriko. It feels like I should have more removal in this deck, and this is a great option since you can do five of the top while using delve to reduce the cmc when you cast it. I think Paradoxical Outcome could be a really interesting way for us to protect our creatures while drawing more cards. Either way, I couldn't be more excited to see what game-breaking stuff this card will do. What we'll be looking for, first and foremost, are cards which grant all of our creatures evasion. Yuriko, The Tiger's Shadow: Your 2 mana Hydra Omnivore (that draws you Likewise if you can afford an Imperial Seal, this deck certainly won't complain about another one-mana way to find Arcane Adaptation. I was somewhat successful with a combo-centric Oona, Queen of the Fae brew, but by the end, my list was too linear to hold my interest. Okay, so realistically, we don't have any creatures that qualify as "Fatties," at least not as much as I'm used to when playing green. This card is great because it brings all of your ninjas back for a second shot, and also can do some good damage off the top. Dimir Infiltrator is also a great tutor who can grab us Counterspell, Tetsuko Umezawa, Fugitive,Cover of Darkness, and more as suits our needs. Yuriko doesn't need a lot to be really really good - I've got a deck tech and primer here on a lower-budget build. Most primers for lists assume you have some knowledge of turbo naus strategy, and I've seen a lot of discussion . These decks still run ninjas and win with Yuriko triggers and extra turns, but they play far more instants and sorceries, employ stax and infinite combos, and a whole suite of very expensive (in real-world $) cEDH staple cards. As mentioned earlier, the topdeck manipulation category can be divided up into 2 sub-categories: When deciding on cards in this category, I prioritized instants over sorcerys. Yuriko is a resilient commander, capable of dealing massive damage quickly. I think this is why I originally put in [[aminatou's augury]]). This is why I've only included ramp spells that cost 0 mana. Therefore Vampiric Tutor, Mystical Tutor, and Lim-Dul's Vault are quite a bit stronger than Personal Tutor and Scheming Symmetry, but they are still reasonable inclusions. Yuriko, the Tiger's Shadow Sorcery (4) 1 Drawn from Dreams 1 Invoke the Winds 1 Reduce to Dreams 1 Soul Transfer Instant (9) 1 Assassin's Ink 1 Hero's Demise 1 Hinder 1 March of Swirling Mist 1 March of Wretched Sorrow 1 Mystic Reflection 1 Narset's Reversal 1 Reality Shift 1 Return to Action Artifact (8) 1 Arcane Signet 1 Dimir Signet 1 I really like how Clones scale in this deck. That primer was my first real exposure to cEDH thinking and got me really excited to play the format. At one point, cards like Thassa, God of the Sea were included in this list, but as I whittled the deck down, I began to realize that focusing on an "Edric" style of attack would likely be the best course of action. Optimizing Yuriko for upcoming local tournament : r/CompetitiveEDH - Reddit The second was Flying and featured 1/1 flyers for 1 with another ability, like Faerie Seer or Mausoleum Wanderer. We have several cards that use this sort of effect, and we'll talk about them later. It is ninja tribal in cEDH. )But as I have some budget left, I wanted to add Doomsday / Thassa's Combo, maybe buy a Pact of Negation (is that good in cEDH? We typically want to start by re-playing an enabler. I'll probably add it if I can figure out what to cut. March 27, 2022, Kamigawa Ninja Review! This year my heart was stolen by our first UB Ninja legend, Yuriko, the Tiger's Shadow. Now I just need to be in a place where the price drops or I'm able to redeem some store credit to purchase him. I like the high ceiling Door offers, and unlike Coat it's a non-symmetrical ability. Yuriko, the Tiger's Shadow : r/EDH - Reddit The last creature I want to highlight is Thada Adel, Acquisitor. I think we'll do better with more ninjas. Lastly, Hope of Ghirapur can lock an opponent out of the game if we're concerned about one player in particular. Hypnotic Siren scales nicely with the state of the game, and will let us steal opposing creatures in the late game. I've also decided that we're in a good position to take advantage of permanents that allow us to draw cards when we deal combat damage. Some enablers that I used to play in the past but just barely miss the mark are Sage Owl, Spire Owl and Augury Owl. I also want to point out that while we very often might be able to cast Yuriko as soon as turn two, that we want to be careful with how aggressive we are with her. I'm playing exclusively on PlayEDH for now. Where's the green?" Admittedly, we're much more afraid of a Wrath than spot removal, but I can imagine scenarios where having the added ability to fizzle a spell is game-changing. I never have enough to feel comfortable about activating the top, then leaving enough to recast the bounced creatures, or having to discard the excess cards (hence the [[reliquary tower]] and [[library of leng]]). Given that our deck is devoted heavily to having Ninjas on board, redundancy in these sorts of effects is paramount. I want to make my Yuriko deck "High" powered on PlayEDH. : r/EDH - Reddit Toolbox We might also want to grab the best card on the deck. I would also like to point out the cards that specifically synergize with Ninjas were cut. In this deck the best card is, This is where we win the game! 0 0 0. The gravity of Ninjutsu on Yuriko cannot be overstated, as it almost guarantees that we will be able to have her on board at any time as long as one of our little creatures can make it through (they don't even need to be a Ninja). Unnatural Selection: While this is a decent card it eats up a lot of mana. The suite of 8 cards I use here have in my experience been the cream of the crop (Mothdust Changeling, Slither Blade, Wingcrafter, Triton Shorestalker, Changeling Outcast, Mist-Cloaked Herald, Tetsuko Umezawa, Fugitive, and Dimir Infiltrator). This week we're taking a look at Yuriko in cEDH!MOXFIELD - https://www.moxfield.com/YURIKO DECKLIST - https://www.moxfield.com/decks/AvvPQMehv0eejejUeySkAgD. I know what you're all thinking: "Scot! For more information, please see our Our solution to disruption and combos is counterspells. We don't care that most of our creatures are french vanilla because as long as they're Ninjas, Yuriko gives them the only ability they're going to need. When I was new to the format and still fancied myself a control player, I put together a Dralnu, Lich Lord deck, but I quickly discovered I didn't enjoy the feeling of being on the defensive. Most of the main cuts for this deck were Ninjas and cards that gave unblockability, like Thassa, God of the Sea and Vela The Night-Clad. All of these guidelines play to Yuriko's strengths, and will guide how the deck is built. In the mid-game we are going to want to get some ninjas out and moving while dealing with threats that come up and searching for key pieces that will help us to win the game in an explosive turn or a series of explosive turns. This means when we use it to put Yuriko onto the battlefield from the command zone we haven't "cast" her, meaning that commander tax doesn't apply. You write about decks that play big, stupid creatures that brutally run your opponents into the ground! It's hard to argue that Study won't do an equivalent (if not far superior) job to Arena for our purposes. Swan Song, Counterspell, and Negate each provide us a catchall for the spells that will give us the most trouble. Toothy, Imaginary Friend Commander / EDH. Tabletop; Arena; MTGO; Tabletop Tabletop Arena MTGO. In the past, Yuriko was a disruptive general due to the lack of immediate win conditions. Indeed, this is the case with most ninjas- they are over-costed and have great on-damage abilities, but don't have evasion themselves to guarantee they can use them. Of our 30 creatures, 27 of them have natural evasion. I really like this card, and might put it back in if some of the newer ninjas don't perform as I hope they will. Complete Comment Tutorial! Karn's Temporal Sundering costs one extra, but has the extra benefit of bouncing a blocker for the following turn. Ghastlord of Fugue was another creature I originally considered for its natural unblockability, but got cut for its high cost. Yuriko, the Tiger's Shadow - TappedOut Need advice on a budget cEDH Yuriko (based on Playing with - Reddit Commander / EDH Tetsuko Umezawa, Fugitive gets the nod because it makes many of our ninjas (Yuriko in particular) unblockable. Yuriko can be built with a variety of power levels in mind. In order to sort out exactly what all this means and why it is brilliant game design, it might help to look at a classic ninja and understand how ninjas work generally. Insidious Dreams can also just be used as a value piece if you aren't ready to win but want to claw back from being behind. The problem of course, is that these cards are most likely to rot in our hands and possibly draw us early aggro. Yes, they do. Not everything we are playing is a haymaker and our lands will deal no damage, so these cards take the uncertainty out of our game. I think there are some obvious switches I could make, like [[fierce guardianship]] instead of [[cancel]], but I have a habit of getting pie eyed over good stuff cards. Thus with Edric died my interest in the unblockable creature archetype Functionally, Yuriko operates more similarly to Edric than Vela, but many of the cards that made me interested in Vela for an unblockable strategy are equally applicable in Yuriko. 33 lands? I already did some changes, e.g. This is great, because our opponents can Swords to Plowshares Yuriko all day, and we can still get her back with a blue and a black as long as we have an unblocked attacker. This card definitely belongs in the deck, and I even know what to cut for it. These cards are great because they not only provide great value throughout the course of the game, but can help us to finish well also. While we will want to use her a bit early on in order to draw some cards, there is a balance to be struck between getting in some damage and keeping our opponents focused on each other and not us. I played this for awhile because he is low cmc, and lifelink is underrated in commander, particularly when you are playing card:Bolas' Citadel for value. It is a testament to Yuriko's power that she can and is played in cEDH. Flood of Tears is one of my favorite new blue board wipes, and usually we'll be able to start with something on the board which will give us an advantage in rebuilding. We don't have much in the way of creature removal, barring Cyclonic Rift and Evacuation, and most Wraths pose a greater threat to us than our opponents. Help | Like every deck, the supporting cards are indispensable, offering us ramp, card draw, and protection options. Advice on competitive Yuriko Deck. 2021 non-doomsday. Whir of Invention is also great in that it can get us Scroll Rack, Sensei's Divining Top, Maskwood Nexus, or whatever else we need at instant speed. 94.33 tix 11 Mythic, 32 Rare, 17 Uncommon, 40 Common. Jhoira played a Winter Orb and Yuriko played a Null Rod . What makes ninjas good is ninjutsu. Yuriko Turn and Burn - cEDH // Commander / EDH (Yuriko, the Tiger's I like to be able to cast my cards, and as a "mel" I value mechanical consistency. Make sure to either time it right or back your play up with your own Counterspell in this case. When the man comes around Commander / EDH. While not directly a creature, I did want to acknowledge our creature lands/rocks and Bitterblossom. Even though a couple of these cards wouldn't ruin the function of the deck I'd personally rather not. That being said, we will play 2+cmc enablers only when they have other advantages that make them too good to pass up. This week we get to finally talk about the long awaited Commander 2018 set! This realization lead to the inclusion of Night's Whisper and Phyrexian Arena. I'm happy that most of the cards that I tested worked out, but having to cut many Yuriko staples to make room for them was definitely bittersweet. The key here is that Image offers us this ability for two mana. As for interaction, Throat Slitter and my favorite ninja of all-time, card:Mist-blade Shinobi exist to help us to deal with creature-based threats repeatedly. Discord Server | The goal is to start the game with one of these 12 on the board so that we can curve nicely into Yuriko. Xenograft is included in this deck for redundancy. Don't forget, ninjutsu is not affected by commander tax since it's an activated ability! I do normally prefer decks that approach the game from a stompy/ramp angle. While there was always an argument for this based on top-deck manipulation and because of the potential to drop it early and use it to explode ahead of the competition, it really is more of a pet card for me, and there are more synergistic options. Most of them are unblockable, and most of them are 1 cmc, which is what we want as 2cmc feels pretty slow. Articles and comments are user-submitted and do not represent official endorsements of this site. Welcome to my Yuriko primer! Many of the evasive creatures we're including also have card filtering applications. These are the abilities that made me fall in love with Yuriko. Whatever works best for you and your playgroup! EDH Recommendations and strategy content for Magic: the Gathering Commander. Mystical Tutor also cheaply gets an instant or sorcery to the top of our library where we can use it for damage or draw it, and while Long-Term Plans puts it three cards down, it can get anything and our opponents don't get to see what it is, and with Yuriko we can usually get it in a much shorter timeframe. Phantasmal Image is whatever we need it to be. So I'm putting up what I have and seeing if I can learn from the crowd. [ [Brainstorm]], [ [Scroll Rack]], and [ [Jace, the Mind Sculptor]] are all really important. Second, we're likely going to play out our hand pretty quickly. In most Commander games we probably won't have to worry about too many flyers, but if we're trying to finish off an opponent that has Spirit tokens, we're in for a rough time without Tetsuko. To begin with, she can draw cards like a champion (even though, again, we aren't really "drawing" them), so we don't need as much draw as we would in another deck because its built in. But believe it or not, a deck like Yuriko's has been an ongoing project for me for years, and I could never figure out how to make it work until now. I've pointed out that we'll be relying on Yuriko's burn damage to finish off our opponents. Morrison103 1 minute ago. Once we have a Arcane Adaptation or Conspiracy, Kindred Discovery suddenly becomes one of the best draw spells in the deck. With Yuriko then, not only do we have a commander who works well, but one who is perfectly tailored to using ninjas effectively. You always think that you need mass evasion, but oftentimes if you can just get a few key ninjas through at the right time you're good, and this helps us to do that. Stratus Dancer is another option for countering spells, but stapled to a creature. Once we go up a step in size, we begin to notice some more significant abilities. The first is Quietus Spike, which will cut life totals in half when it's equipped to one of our dudes. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Really, there are a very small set of NON-evasive 0-1 drops that make the cut, and each have a very specific purpose. So not running it makes a lot of sense as it plays out very clunky. It's rare for me to get excited about a non-green strategy. This is my first commander deck, and I'd like to push it into PlayEDH's "High" power level. Yuriko is my all-time favourite commander, and I hope you'll enjoy the deck as much as I do! The MVP of the extra turn category has to be Temporal Trespass: It has the third highest cmc in the whole deck, and I've found myself having enough cards in the graveyard to cast it easily in the late game. Ultimately the current strategy is to overwhelm with ninja triggers. Thirdly, ninjas have great toolbox properties, so employing a variety of tutors helps us to make sure that we have the ninja we need to deal with the problem we have. Welcome back to The Knowledge Pool! While this guy has ninjutsu and can actually dish out respectable damage on his own, he doesn't have any other abilities, making him suboptimal here. These cheap ninjas maximize Yuriko's aggressiveness and punish opponents' clunky threats. Yuriko (Optimized) Primer (Commander / EDH MTG Deck) - TappedOut The only card filtering option I've retained is Sensei's Divining Top, largely because the ability is reusable. That being said, he makes two thopters that can either make him (or another ninja) evasive, and can enable ninjas themselves. Yuriko, the Tiger's Shadow Introduction As an avid budget deck creator, I took it upon myself to help the players that don't want to spend thousands of dollars on a card game, and still want to destroy their friends and have fun doing so as well. Another thing that is great to get going in the early game is some top-deck manipulation. Unless it's an emergency, we're probably not using any of our creature lands to cheat Yuriko into play, but once we have a Ninja enchantment on board, they each represent more card draw. Obelisk gives a much more limited buff, but it's substantial and will probably be enough to close out a game. This will require TappedOut.js included in your blog. This isn't to say that Yuriko is merely a worse version of Edric. For a long time, this category was split in two sections. You have to discard your cards as part of the cost regardless of whether it resolves or not, and its a huge pain to discard most of your hand only to be countered! But I still might put him back in some day for old time's sake. Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. If we already have an Arcane Adaptation in play, we can instead find one of our top-end spells, like Deepfathom Skulker, which can represent a lot of damage quickly. This combination seemed like a better version of the Vela deck I had been building, but again there was a problem. Primer; Stats; My Price Tabletop Arena MTGO. Primer Yuriko Pivot cEDH - A deck created using Your goal is to play Yuriko on turn 2, get ninjas in play while deploying some stax pieces to slow your opponents, and manipulate the top of your library to maximize the damage she deals with her ability. YES! At first, I was reluctant to include these cards. I've also talked about a few cards that nearly made the cut, like Obelisk of Urd and Rhystic Study. Getting more ninjas makes this unnecessary, and frankly provides a more mechanically consistent gameplay. Tutors find the cards you need, end of story. We want to spend our mana on our turn using ninjutsu and manipulating our library, so it's too much of a burden to pass with more than 2 untapped lands. Like I was saying earlier, extra turn spells are effectively used as extra combat steps. Added a changelog! Since we'll be stacking our deck with tutors for Yuriko, Prophet can get in on the fun and gain us some life in the process. Can we cast it cheaper than its cmc? While its a great win con, there are a lot of good uses to this card, and that is why its the best card in the deck. Vampiric Tutor, Lim-Dul's Vault, and Long-Term Plans each let us effectively stack our deck, which means we can tutor up extra damage for our Yuriko triggers. These cards will do tons of damage without rotting in our hands due to delve, miracle, and other abilities that allow us to skirt the cmc. Yuriko's abilities also mean provide a few other guidelines to us. Can it be used at instant speed? Oftentimes if we have one of these out, a few creatures, and one of our evasion pieces above, we can win in a single turn. I still think Skulker will be a reasonable include because it can become a 4/4 unblockable creature on its own (and can grant Yuriko unblockable) but I also wouldn't be surprised if this card is one of the first cards on the chopping block in favor of more efficient options. Also: No ramp at all? The UB color combination has always been a struggle for me in Commander, in large part because I could never find a commander to match my personality. The first mtg precon I ever bought was the Ninjutsu theme deck from the Kamigawa block, and I soon picked up the black ninjas to make my favorite casual deck. The subtle beauty of this extra hoop we're forced to jump through is that it eliminates the quality that makes Edric such a target - the lack of setup required to make him effective. This process lead me to Edric, Spymaster of Trest. cEDH Decklist Database - Competitive Commander Decks Dimir Keyrune is a ramp option of choice for this reason. It's possible to play expensive commanders successfully, but it's much tougher when you expect them to be the linchpin of your strategy. It's a buy in tournament with prize support and as such they are not allowing proxies. Ertai Planeswalker. Primer edh1.10 ~ Yuriko, the Tiger's Shadow ~ Ninja ~ Budget EDH. A collection of Magic: The Gathering (MTG) decks from the Competitive Commander (EDH) Format. ?, Ninjitsu, to learn from, Seems there are no cards in the Acquireboard. Copied to clipboard. That being said, I haven't had any problems with my removal, but the numbers seem low on paper. Thank you all for taking the time to read my article! Sometimes it isn't though, and there is a risk of being blown out and having to rebuild. That all changed with C18 when Yuriko was printed, and the tribe got a whole lot of support when Modern Horizons released. Once I have the chance to test this deck extensively, I'll have a better idea of what tweaks would make this build more effective overall. This points us in the direction of a ninjas tribal deck. This leaves no room to cast any ramp spells on turn 1 or 2, and forgoing the tempo advantage to get ahead on mana is just not where we want to be. It's another copy of the original Sakashima the Impostor and Spark Double, but it also let's Sakashima's Student become a Yuriko clone, and thus has an additional upside. When we need to deal with the entire board, we tend to run blue-based board wipes as these bounce our ninjas back to our hands where we can re-use them. UB (Dimir). 0 0 54. Playful OwO Commander / EDH. Some players still adopt this approach, and while it has a lot of variance, it can definitely be fun. If you have any questions/comments/suggestions feel free to leave a comment! If the raw card draw is that beneficial, should I include the [[rhystic study]] and [[mystic remora]] I have off to the side? Mana negative ramp, aka all 2-mana rocks, just doesn't fit the decks natural curve of T1 dude T2 Yuriko. I either do this by multiplying the ninjas on the field (changelings, [[conspiracy]] effects, or [[mist-syndicate naga]] tokens) or multiplying the yuriko triggers ([[sakashima the imposter]], [[spark double]], and potentially [[phyrexian metamorph]]). Blinkmoth Nexus, Creeping Tar Pit, and Faerie Conclave offer us three additional ways to get damage through, and the opportunity cost is virtually nothing.

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