Not only is the twisted, toothy grin that the entity dons enough to give even the most fearless of players nightmares, but the way the entity spawns and lurks around each corner within the game makes its appearance far more chilling. Entities List | The Backrooms Full Wiki | Fandom Class 1 Entities are easy to avoid due to their behavior. Level 3 is also home to several entities found on earlier floors. There are also wiki pages with entire websites filled with entity lists. Originating as an eerie picture on a 4chan board, fans of the Backrooms have expanded upon the initial lore by adding additional layers, or floors, many of which are inhabited by bizarre and often terrifying creatures known as entities.. Like many other floors in the Backrooms, Level 0 doesnt adhere to the laws of physics, with the rooms appearing to shift and change constantly. Inside The Backrooms: All Entities And How To Survive Them "Name" is what the entity is known as. I found that article to Backrooms Do Not Sell or Share My Personal Information. Conflicting accounts may exist in the database, and trusting your gut is the best way to survive. She's been a fan of games like Minecraft and Pokemon since her childhood, but has recently found a love for story-based games like Life is Strange, Night in the Woods, and Resident Evil. These people turned into creatures due to lack of proper hydration, sustenance, and/or sleep. For convenience, theM.E.G. Not only can these entities steal your identity, but they can also mimic your voice in order to steal your entire identity as a whole. Backrooms Entities and Levels Tier List. : r/backrooms - Reddit Should you stumble down a flight of stairs in Level 6, you will splash down into Level 7, Thaslassophobia. Outside of one room, Level 7 is a vast, shallow ocean. With four-player co-op and decent graphics (given the game is still in early access), Inside The Backrooms also sheds its own spotlight on some of the chilling entities that are rumored to stalk those unfortunate enough to be trapped in the Backrooms. The entity is intimidated by the eye contact and won't bound toward players if they're staring straight at it. WebLevel 1,000,000,000 - "Entity Land Theme Park" Level 2147483647 - "Computer Lab" Level 2147483648 - "THE Computer" Level 11,000,000,000 - "{UNNAMED}" Level Not all of these 1000+ entities and anomalies are specifically known. Christopher is a Doctorate student for Psychoanalysis and therapy. If the person has no odor, either way, they are an imposter. RELATED: Best Modern Horror Games That Use PS1 Graphics. The following are the most important entities, listed below. has assigned every entity a number. As a result, Level 1 is home to various survivor communities that sustain themselves through scavenging and trade. Related: What Are the Backrooms? WebEntity 1- Entity 1 Proposals Entity 2- Hounds Entity 3- Smilers Entity 3.5-Frowners Entity 3.9-Rattlers Entity 4- Skin Stealers Entity 5- Partygoers Entity 6- Partypoopers Entity 7 Not only does Level 1 blessed with a seemingly endless supply of water and electricity, but crates full of food and other supplies regularly appear at random. Although the entitys jumpscares are sudden and jarring to players, at the end of the day, Entity 110 is just a hostile red balloon. Class 2 Entities are somewhat aggressive creatures who are capable of harm, but are easy to escape. WebEntity Number: 4 Habitat: Majority Description Deathmoths are giant moths that inhabit the Backrooms. User blog:JustaWhiteSkull/father of the void archive, User:MoonlightSerenity/Sandbcx for the Facelings, User blog:SkyCityXD3/Non-Canon Joke Entry 1, User blog:TheTigerFiles/Entity - The Bright Light That Shines Over Infinity, Do Not Sell or Share My Personal Information. Below, all the main entities of the backrooms. Entities are creatures inhabiting the Backrooms. WebBackrooms entities Tier List Maker - TierLists.com Anime & Manga / Backrooms entities Backrooms entities Press the labels to change the label text. Low: The entity will not attack unless provoked, and they are able to cause medium injuries to wanderers. Wandering too far into Level 5s Boiler will land you in Level 6, Lights Out. Arguably the scariest level in the Backrooms, Level 6 is a pitch-black labyrinth devoid of light and sound. These entities were planned to be added into the game, but they were scrapped. Those who open the ornate doors that occasionally appear in Level 4 will find themselves in Level 5, the Terror Hotel. Level 5 consisted of two distinct areas, the luxurious main lobby and a grungy labyrinth of maintenance tunnels known as The Boiler.. The most dangerous entity found on Level 2 are Smilers, terrifying creatures that stalk their prey from the shadows and can only be identified by their piercing eyes and glimmering teeth. "Hazard" refers to the implicit danger of an Entity, ranked on a scale of zero (0) to seven (7) (Exceptions apply). Entities are categorised into 6 separate classes. These entities aren't ingame yet, but will be added in one of the future updates. WebEntities are known as creatures inhabiting the Backrooms, usually dangerous and always avoided due to their danger, but you might find entities that can be helpful during your They are classified into three categories: their number, name, and habitat. They are also super intelligent. While it may appear to be a harmless balloon at first glance, if players get too close to it, it latches on and attacks with a gnarly jumpscare. However, being stalked by the tall entity within Inside The Backrooms and attacked with its jarring, chilling jumpscare only adds to the fear, particularly for those who already know the eventual fate of those the entity catches. Backrooms If, however, you are able to make it to another level; it will not have those same powers. As a result, the list in those parts has been shortened to just the catalogued entities. He runs the website as the webmaster and creates all content for the oddities blog. To keep things from getting too complex, this article will explain the nine primary levels of the Backrooms and the entities that haunt them. Skin givers make their way up the list at a decent pace. Bone thieves are the creepiest backroom entities that there are. There are many different types and varieties of entities, both hostile, and passive. Fortunately, Level 4 is home to various human outposts that will lend aid to wanderers. The Backrooms refer to those unloaded, subliminal areas that seem oddly familiar to viewers as if theyve explored them in a dream. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. Anomalous Entities are entities which do not conform to the format of a standard entity page. Many proposals have attempted to attack this question to no avail. Lastly, "Habitat" refers to how often you'll encounter the Entity. These creatures are known to add extra layers of skin on you once they make contact with their hands. They are called the smilers because of their appearance. They are able to tear a human/entity apart. Having trouble finding entities in the wiki? They are most often aggressive and seek to attack and potentially kill the player. You can still add new ones. Entities are creatures inhabiting the Backrooms. If you find yourself wandering into the realm of creepy online urban legends, its only a matter of time until you run into something related to the Backrooms. Other than that they are not one of the more dangerous entities in this list. "CE" means "Catalogued Entities". Accessed through a door labeled office sector in Level 3, Level 4, the Abdonded Office resembles an empty office building. I was wondering if you could expand on your opinions in this article, specifically why you put entity 23 in D tier? "Number", as the name suggests, refers to the numerical notation of an entity. In this list, entities are organized by numbers. The beast of level five is known to look like a man in a nice business suit with an octopus as his head. Because the Backrooms narrative is entirely fan-generated, hundreds of floors and thousands of entities exist within the Backrooms established lore. Remember to check out the Wikitext Guide for useful coding information to make your pages stand out! With four-player co-op and decent graphics (given the game is still in early access), Inside The Backrooms also sheds its own spotlight on some of the chilling entities that are rumored to stalk those unfortunate enough to be trapped in the Backrooms. Entity 110, known as the Carnivorous Balloon, truly encompasses fear in what is familiar. This leaves those trapped within with no other option but to wander until they find a way back to reality or down to a deeper floor. These backrooms entities most often dont have any facial features what-so-ever. These entities can be found only on a single level. However, it is noted that Class 3 Entities are almost always found alone. Level 5 is believed to be the home of the Deathmoths, acid-spitting moth-like entities that can occasionally be found fluttering around in other areas of the Backrooms. Entity number 121 is also known as a bone thief. Once it feels like it has done enough in making the person insane it will offer that person untold riches and power. They are incredibly mysterious and found throughout the almost the whole back rooms on almost every level. If you do the exact proper steps needed to tame him, he will not turn you into a zombie and leave you alone from then on. This page is like. These are the most common entities in the Backrooms. As said above, Entities are as wildly varied as living things on Earth, if not more feel free to get creative! They can be found across multiple levels. All Entities on Every Level of The Backroom Level 0 The Lobby Image: Wikipedia Inspired by the eerie image that started it all, Level 0, also known as The Lobby, is an endless labyrinth of nonsensical hallways decorated with yellow wallpaper and lit by fluorescent lights. The impostors are entities that do not have a lot of information on them. The reason that it is so low on the list is because of its baseline attitude towards humans. List However, the sensory deprivation that Level 5 inflicts on wanderers has driven many to insanity. It is generally friendly and nice, especially if you have high quality meat to feed it. Once your bones disappear, and you have simply caught in a glimpse of its eyes, you will be unable to defend yourself any longer. Hounds are also known as entity number 8. The only reason that they are not higher up the list is the fact that you can momentarily stun them into not attacking you by intimidating them. It can travel to a different level and find you, but it will not be as strong. The reason that facelings are at the bottom of the list is due to the fact that many of them are actually known to have friendships with humans that are in the backrooms. This entity, dubbed "Bacteria" by its creator, Kane Pixels, is tricky to come across within Inside The Backrooms if players are relying on proximity chat or even just being in the same voice call as others to communicate while playing. Inside The Backrooms All Creatures and Entities Other entities include Scratchers, who make their presence known by dragging their claws along the walls, and Facelings, which resemble regular humans but often lack distinctive features like faces. Not much is known about the big eye. Inside The Backrooms All Creatures and Entities Entity 1: Not Confirmed Entity 2: The Window Entity 3: Smiler Entity 4: Deathmoths Entity 5: Clump Entity 6: Mostly found in the earlier levels, this creature can also be found in nearly every other level. However, if you feed this cat nothing or low quality meat, it may turn into a vicious animal and attack you. The creepiest entity is the bone thief. N/A: The entity has not attack anyone yet. These extra layers of skin multiply until you are so heavy that energy drains from you at an incredible rate. Though, when anyone tries to list the entirety of the back rooms, they are unable as all of the information on them has not been compiled to this day. Smilers are tall, lanky, dark figures that lurk inside of pitch black rooms within the backrooms. The creepiest part about these entities is that they were once human, and the fact that it can happen to any human that finds themselves in the back rooms. The unknown whispers from the dark shadowy figures just beyond the windows lends a heavy hand to just how creepy they really are. Class 3 Entities are the most common Class. "Name" is what the entity is known as. The party goers hunt in packs, and even though they are not fast, they are tricky and cunning. All Entities in Inside the Backrooms. WebEntities are a category of varying beings and organisms residing within and originating from the Backrooms. Level 3 is home to one unique entity, the Wretch, a human being mutated by the sheer existential dread that permeates the Backrooms. Description: Clumps are stran Read Chapter Chapter 6 Entity 6: "Dullers" Entity List | Backrooms Freewriting Wiki | Fandom However, many of them are known down to the detail and the locations that they are usually found are as well. Lets look at all the entities in Inside the Backrooms and how to survive them. Some which are very similar in appearance and/or traits to another are listed as another type of the main entity. The major reason that this entity is at number one in the S tier category is the fact that if you simply catch a glimpse of its eyes, your bones will simply be gone. There is minimal footage and little information to be found. They have supernatural powers that will lure people to them in order to attack them. If they do this, they can inject you with their special venom, which makes your skin fall off, and turns you into one of them. Possessing a unique day-and-night cycle, Level 3 is inhabited by several entities that tend to avoid sunlit rooms. Minimal: The Entity does not attack a lot, however it is able to slightly hurt wanderers. Unofficial Backrooms Wiki is a FANDOM Lifestyle Community. Once you are a partygoer, you will not remember your past life, and you will turn into a partygoer, your self, attacking humans that find themselves in the back rooms. Appropriately, this level is home to some aquatic entities. WebEntities 1-99 Entity 1 - "Dullers Entity 2 - "The Windows" Entity 3 - "Smiler" Entity 3,2 - "Screamers" Entity 3,3 - "Blushers" Entity 3,5 - "Frowner" Entity 3,8 - "Laughters" Pending: The entity was recently discovered, however it behaviors are unknown, and is still being researched. I dont know about you, but turning into an empty brained meat bag that wonders around a super liminal space searching for humans to attack and kill is something that definitely freaks me out. Entity 110, known as the Carnivorous Balloon, truly encompasses fear in what is familiar. This entity is attracted to radio signals, meaning that players who are using the in-game walkie-talkies to communicate have to limit their communication or suffer the consequences. Not much else is known about the imposters, including whether their intentions are good or bad overall. Jeffery looks like a typical blue and gold macaw. They are shown as followed: Class 0 Entities are creatures which no threat to the player. Not only is Level 8 inhabited by nearly every previously-mentioned entity, but its also home to some unique horrors. In-game, players need to maintain eye contact with The Hound in order to put distance between the creature and themselves. Entities | Da Backrooms Wiki | Fandom This entity, dubbed "Bacteria" by its creator, Kane Pixels, is tricky to come across within Inside The Backrooms if players are relying on proximity chat or even just being in the same voice call as others to communicate while playing. Being a floating eyeball is bad enough, but adding the incredible amounts of speed and strength, with the mysterious nature behind this entity, makes it obvious that it would find its way up the tier list a good way. Related: Evil Dead Rise Age Rating and Parents Guide. Lastly, "habitat" refers to how often you'll encounter the entity. Tyler is a twenty-one-year-old senior studying professional writing at Champlain College. Backrooms Unlimited Wiki is a FANDOM Games Community. Inspired by the eerie image that started it all, Level 0, also known as The Lobby, is an endless labyrinth of nonsensical hallways decorated with yellow wallpaper and lit by fluorescent lights. While th Read Chapter Chapter 5 Entity 5: "Clumps" Entity Number: 5 Habitat - Majority, most notably Levels 2 and 3. The reason that they are at this location in the list is due to the fact that it is difficult to keep eye contact, and if you break that eye contact, they will attack you. The reason that this entity makes its way to the top of this tier list is due to the fact that, if you make eye contact with the eyeballs inside of its mouth, your bones will disappear. It is sort of a visual similarity to a pop-culture werewolf. Once you are there, they will make eye contact with you and take your bones in order to eat you. Being forced to look at this creature, not knowing if it'll run towards the player staring at it anyway, builds more terror inside the player than the humanoid entity's eerie but plain design. If their blood is, in fact, see-through, they are an imposter and not a human. Each Entity has unique behaviors, habitats, and physiological needs, catalogued by eyewitness account in our database, but when in doubt, a good rule of thumb for interacting with entities is to leave them be, for your sake and theirs.
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